Archive for the ‘Uncategorized’ Category


Posted on: May 5th, 2015 by Amanda Ochsner No Comments

There is a game-based learning gap.  This gap exists between how games are designed and the day-to-day needs of educators interested in facilitating game-based learning.  Game design is routinely driven by either higher education research or industry trends.  Where are the voices of educators?  Is it possible to map the #gblgap?  The number of hours a typical game designer spends in K-12 classrooms is far fewer than the 1,350 an average teacher does each year. Similarly, seldom are educators invited to share, learn, and create with game designers and leading researchers.  The Games+Learning+Society (GLS) Center is committed to identifying and closing the game-based learning gap.  We need more games designed expressly to meet educators’ teaching needs and – ultimately – students’ learning needs, too.


Over the next few months the GLS Center will begin a series of conversations about the #gblgap.  The GLS Center is uniquely positioned to facilitate conversations for better understanding the #gblgap, and for also seeding collaborations and creations to better meet the authentic needs of educators across grade levels, settings, and disciplines.  Some of these conversations will occur online via social media, others will happen in person at various events and conferences.


Join the #gblgap Conversation:


Friday, May 8th: Ohio University Playful Learning Summit


Saturday, May 16th: Clemson University Playful Learning Summit


Wednesday, May 27th: #edtechbridge Twitter chat at 7 PM EST


Tuesday, July 7th: Playful Learning Summit at GLS11


Be sure to check back often as we post information about additional #gblgap Twitter chats and webinars.

Have questions or want more info? Contact Remi Holden ( or Beth King (

Doctoral Consortium

Posted on: March 23rd, 2015 by Amanda Ochsner No Comments

The Games+Learning+Society Doctoral Consortium offers select graduate students the opportunity for valuable career advice and critical feedback on their scholarship. Graduate students working on their dissertations will receive feedback on their research trajectories, publishing advice from successful authors and journal editors, and timely information about the job search from early career scholars who have recently been on the market. They will also have the opportunity to build new peer relationships and potential collaborations with other graduate students who are part of the consortium.



To apply, please send a 2-page CV and a 1000-word prospectus (excluding references) describing the (1) goals of your research project, (2) research question(s), (3) background & theoretical frame, (4) methodology, (5) current status of your project, and a (6) description of the topics that you would like to address at the doctoral consortium.


This prospectus should be saved in PDF format and emailed to




The Doctoral Consortium will take place immediately prior to the GLS Conference, on July 7, 2015, in Madison, Wisconsin. The consortium is free to accepted participants, and we are delighted to announce that accepted participants will also have their GLS Conference registration fees comped.


Questions about the consortium or the application process? Contact the DC Co-Chairs, Deborah Fields, at and David Simkins, at

Seann Dikkers

Posted on: January 16th, 2015 by Amanda Ochsner No Comments

SeanDikkers1Dr. Seann Dikkers is an assistant professor in Educational Studies at Ohio University. He received his bachelor’s degree in education, political science and philosophy, a master’s degree in educational leadership from Bethel University, and a doctorate in curriculum and instruction with an emphasis on educational technologies from the University of Wisconsin – Madison. His fields of scholarship include curriculum and instruction, educational technologies, and educational leadership. Previously he served in public schools as a teacher and principal for fourteen years. As the founder and director of Gaming Matter, Dikkers is investigating new media integration strategies for educational leadership, teaching, and learning. His work bridges pedagogy, leadership, and policy studies seeking practical solutions for schools. Projects include CivWorld, ParkQuest, History in our Hands, Mobile Media Learning, Augmented Reality and Interactive Storytelling editor (ARIS), the Comprehensive Assessment for Leadership in Learning (CALL), Real-Time Research, and the Teacher’s Toolbox.

Kip Glazer

Posted on: January 16th, 2015 by Amanda Ochsner No Comments

KipGlazerKip Glazer is a native of Seoul, South Korea, and immigrated to the United States in 1993 as a college student.  In 2002, she graduated Cum Laude from California Polytechnic University in San Luis Obispo with a Bachelor’s Degree in Political Science. She earned her Master’s Degree in Curriculum and Instruction from Chapman University in 2004, while receiving her California Single Subject Teaching Credential in both Social Studies and English. Since then, she has earned additional teaching credentials in Health, Foundational Mathematics, and School Administration. Mrs. Glazer is currently pursuing a Doctorate of Education in Learning Technologies at Pepperdine University.


In 2003, Mrs. Glazer began her teaching career as a Social Studies and English Language Development teacher at the Santa Maria Joint Union High School District. She has taught a broad spectrum of English classes, ranging from English Development classes for Second-Language Learners to Advanced Placement English Literature classes for seniors.  Her Social Studies portfolio includes diverse subjects such as world history, U.S. history, government and economics. In 2006, she joined the Kern High School District in Bakersfield, California. She currently teaches senior English classes at Independence High School in Bakersfield, where she also serves as the Assistant Dean of Students. She has also worked for the Kern County Office of Education Migrant Program as a Pre-College Program writing instructor since 2008. In June of 2012, she taught a writing course at California State University, Bakersfield, as an adjunct instructor. In October 2012, Mrs. Glazer began working with the Digital Youth Network to connect her high school seniors with the sixth graders at three Chicago middle schools.


Mrs. Glazer also has a proven track record in coaching academic teams. In 2009, she won the Outstanding Health Occupation Students of America (HOSA) Advisor Award for the State of California for her outstanding contribution to Arvin High School HOSA team that qualified for the HOSA Nationals. She has also written and won several grants from several renowned organizations such as Teacher’s Network Leadership Institute in New York, Santa Barbara County Office of Education and California State University, Chico. She is the current team leader for Independence High School’s Teachers’ Professional Development Grant funded by California State University, Chico.


Her other awards include The Korean-American Educational Award presented by the Los Angeles Korean-American Association for her volunteer work in the Bakersfield Korean community, and the International Women’s Day Award in Education from the Bakersfield International Women’s Association for her community involvement. In 2013, she was nominated for the Jim Burk Ford Foundation Teacher of the Year, representing Independence High School. She was named the Kern County Teacher of the Year in May of 2014.

Sujata Bhatt

Posted on: January 16th, 2015 by Amanda Ochsner No Comments

SujataBhattSujata Bhatt is a founder of innovatED.LA as well as the designer and founder of the Incubator School whose mission is to produce the entrepreneurial teams of tomorrow. A National Board Certified teacher, she has experimented in K12 for more than 12 years, developing deep expertise in creating learning environments to close the achievement gap. She specializes in finding opportunities that connect siloed communities within schools, and across the schools and the public and private sectors. A founding member, consultant, and advisor to various edtech and game-based learning companies, she is also the only teacher on the Games and Learning Publishing Council of the Joan Ganz Cooney Center @ Sesame Workshop. She evangelizes educational innovation in radio, television, and print, including the Washington Post, the Huffington Post, the Los Angeles Times, EdWeek, Harvard Education Press, and @SujataBhatt.


Before joining the K12 world, Sujata was a nationally-produced playwright and director, as well as a medieval historian at the Society of Fellows at Harvard. She holds an MA in History from the University of Michigan, Ann Arbor, and a BA in History from the University of Pennsylvania.

Nichole Pinkard

Posted on: January 16th, 2015 by Amanda Ochsner No Comments

NicholePinkardNichole Pinkard is an Associate Professor and Chair of the School of Design in the College of Computing and Digital Media at DePaul University in Chicago. She is the founder of Digital Youth Network, co-founder of Inquirium LLC and Remix Learning LLC, home of iRemix, a social learning platform that connects youth’s learning opportunities in school, home, and beyond.


In collaboration with the Chicago Public Library, Dr. Pinkard helped establish YOUmedia, a public learning space that immerses high school students in a context of traditional media—books—to make and produce new media artifacts like music, games, videos, and virtual worlds.


Dr. Pinkard is the recipient of a 2014 Northwestern Alumni Award, a 2010 Common Sense Media Award for Outstanding Commitment to Creativity and Youth, and the 2004 the Jan Hawkins Award for Early Career Contributions to Humanistic Research and Scholarship in Learning Technologies, an NSF Early CAREER Fellowship. She holds a B.S. in Computer Science from Stanford University, an M.S. in Computer Science and a Ph.D. in Learning Sciences from Northwestern University.


Her current scholarly interests include the creation of city-wide learning ecologies, design and use of pedagogical-based social networks, new media literacy learning environments, ecological models of learning, digital badging, computational-making learning environments for underrepresented groups, and designing city-level learning ecologies.


Posted on: December 10th, 2014 by Amanda Ochsner No Comments

Registration is now open for the 11th Annual Games+Learning+Society Conference to be held in Madison, WI on July 8-10, 2015. This year we are delighted to also host the Playful Learning Summit and ARIS Summit on Tuesday, July 7. Early bird rates go through May 7, 2015. The conference program should be available by Monday, May 4.


Ready to register? Click here!


One unique thing about GLS and Playful Learning is that your registration includes meals and snacks. We also serve desserts and drinks at many of our evening events such as the Playful Learning happy hour, GLS poster session, and GLS Showcase Awards celebration at no additional cost.


Teachers & Students
Playful Learning: $100 early bird, $150 after

ARIS Summit: $100 early bird, $150 after

GLS Conference: $250 early bird, $300 after

Playful Learning or ARIS & GLS Conference: $350 early bird, $450 after


Regular Attendees

Playful Learning: $100 early bird, $150 after

ARIS Summit: $100 early bird, $150 after

GLS Conference: $450 early bird, $550 after

Playful Learning or ARIS & GLS Conference: $550 early bird, $700 after


One day registration is available for July 8, 9, or 10 for $250.


Lodging & Accommodations

GLS has arranged special rates for conference attendees at a variety of nearby lodging options. See the links below for additional details and booking options. Rates apply until blocks are filled.


University Housing (dorms): Single Occupancy – $57.10 per night per person, Double Occupancy – $36.25 per night per person

Hilton DoubleTree Hotel: $147 per night

Concourse Hotel: $149 per night

Hampton Inn: $159 per night

Lowell Center: $94 per night (and up)

Graduate Hotel: $154 per night (Contact: 608.257.4391)

Submissions for GLS11

Posted on: December 10th, 2014 by Amanda Ochsner No Comments

The submission window for the 11th Annual Games+Learning+Society Conference has now passed. Thanks to those who submitted! You may reference papers from previous GLS conferences by downloading the proceedings from ETC Press. 

For authors updating their final submissions for the Games+Learning+Society Conference 11 proceedings, please download the appropriate template below for length and formatting guidelines.



Session Formats


Up to 7 pages (TEMPLATE HERE)

Proceedings Deadline: June 25, 2015
15 minute slot
A presentation is an individual 15-minute presentation. We’ll cluster three presentations into each session, and assign a session discussant to draw out common themes and to field audience questions. This is a standard format used by most conferences. Please let us know when you submit if you have any special needs for your presentation beyond a projector and a screen!


Up to 7 pages (TEMPLATE HERE)

Proceedings Deadline: June 25, 2015
1 hour slot
Symposia are a coordinated series of paper presentations. They are similar to presentation sessions but are crafted by you to tackle a specific theme or issue related to the conference and the field. Format can vary from a cluster of three or more presentations with a designated discussant to a themed and interactive poster session—be creative! Every symposium ends with audience Q&A, but we especially welcome symposia that promote engagement and interaction throughout. Submissions should provide a description of the overall symposium topic and of the individual presentations within the symposium.


Up to 7 pages (TEMPLATE HERE)

Proceedings Deadline: July 25, 2015
1 hour slot
Panels bring together three or more experts around a single theme, and let them discuss and debate. Interactivity with the audience is encouraged—what better way to add liveliness to your panel than to let questions from the audience spark new ideas? Format can range from each presenter giving short presentation, then letting the attendees go wild, to designing provocative questions in advance to get the panelists going. Use your imagination! Submissions should provide a description of the panel topic, why it’s important, who the panelists are, and how the hour-long time slot will be structured.


Working Examples
Up to 7 pages (TEMPLATE HERE)

Proceedings Deadline: June 25, 2015
20 minute slot (grouped with other WEx presentations)
A Working Example is an avenue for shared learning in our field, focused on communicating the processes, challenges and iterations behind an idea or project. You start by proposing a method, model, or tool (aka the beginning ideas behind your project), then build on those ideas by demonstrating how they have evolved over time. Check out the GLS Conference group on the Working Examples website.


Up to 2 pages (TEMPLATE HERE)

Proceedings Deadline: July 25, 2015
1 hour slot
An interactive hour-long workshop in a single session, during which presenters engage the audience directly. Workshops are highly participatory and include discussion and debriefing following the activities. Make things, build things, test things—the sky’s the limit! Submissions should provide a description of the workshop topic and presenters, as well as an overview of the participatory workshop activities.


Up to 2 pages (TEMPLATE HERE)

Proceedings Deadline: June 25, 2015
2 hour session
GLS 11 will again feature our Massively Multiplayer In-Person Poster Session (MMIPPS)—with a delicious dinner and open bar. This submission type is ideal for those who wish to engage in informal, face-to-face discussions about their research with colleagues and other conference attendees. We encourage the submission of ongoing and in-progress research for the poster session.


Well Played
Curator: Drew Davidson
Up to 7 pages (TEMPLATE HERE)

Proceedings Deadline: June 25, 2015
1 hour slot
These sessions will focus on the experience of playing specific videogames. Sequences from the games will be analyzed in detail in order to illustrate and interpret how the design of various components enable players to learn how to play through the game successfully, as well as how the design of the various elements combine together to create a fulfilling gameplay experience. Presenters are highly encouraged to play games live at the conference to help best illustrate their analysis of the experience. Sessions will explore narrative development and game design, highlighting overarching themes and game play mechanics and providing a variety of perspectives on the value of games. These sessions are inspired by the ETC Press Well Played book series and Well Played journal that is based on this format of conversational scholarship. The goal of these sessions is to help further develop and define a literacy of games as well as a sense of their value. Videogames are a complex medium that merits careful interpretation and insightful analysis.


GLS Showcase (formerly known as the Educational Game Arcade)
Curator: Dennis Ramirez
Up to 2 pages (TEMPLATE HERE)

Proceedings Deadline: June 25, 2015
All day event in Game Arcade & evening GLS Showcase Awards Show
The second annual GLS Showcase is soliciting educational games created by conference attendees. In the submission, please provide a short description of your game, you game’s education goals, your approach to learning and any other relevant information. All submissions must include links to downloadable demos and/or videos of game-play. If your game is selected, you will have the opportunity to share it in an all-day, arcade-style setting where the GLS community can play and talk with you about your game. Accepted games will also be reviewed by a panel of judges composed of industry and education leaders for inclusion in the GLS Showcase Awards Ceremony.


Be aware that by submitting to the conference you are agreeing to have your paper, if accepted, published in the GLS 11 conference proceedings. The proceedings are published with ETC Press and authors retain copyright of their work. Here is a link to information about ETC Press and their copyright policies. Furthermore, if accepted, your session may be videotaped and streamed for free online.

Call For Proposals: GLS 11

Posted on: December 10th, 2014 by jsruesch No Comments

The Games+Learning+Society Center and the University of Wisconsin-Madison are excited to announce that the 11th annual Games+Learning+Society (GLS) Conference will be held on July 8-10, 2015, in conjunction with the GLS Playful Learning Summit and the GLS Doctoral Consortium on Tuesday, July 7.


The GLS Conference is the premier videogames and learning event. Now in it’s eleventh year,  our event continues to be one of the top destinations where the people who create and research high-quality digital learning media can gather to discuss and help shape the direction of the field. GLS is best known for its high quality program, top notch attendees list, and playful atmosphere. Each year, we foster in-depth conversation across diverse disciplines including game studies and culture, game design, learning sciences and education research, industry, and policy. Our aim is to connect, learn, and explore.


We have a great line-up of keynote speakers this year, including industry leaders Brenda and John Romero and digital media and learning innovator Nichole Pinkard. We will also have an interactive performance of Coffee: A Misunderstanding by Dierdra “Squinky” Kiai. This year also marks the 2nd annual GLS Games Showcase, an awards show honoring the year’s best educational games from top studios and game labs across the country.


GLS hosts a variety of different session types, including interactive workshops on game research and game design; individual and symposia presentation sessions; fast-paced speed run micropresentations; and special Well Played and Working Example sessions. Evening events like the poster session and GLS Showcase Awards Show include dinner and an open bar with beer, wine, and a variety of desserts.


We encourage submissions ranging from traditional paper presentations to innovative formats focusing on gameplay. This year’s conference seeks to engage discussion of the following questions and issues:


  • Diversity and inclusivity are important topics of discussion for game communities everywhere. With a plethora of different platforms and a variety genres available, more people play digital games than ever before. The growth of games has brought with it provocative conversations about what it means to be a gamer. We invite papers exploring these issues. What roles can educators in the games for learning community play in efforts to foster diversity and inclusivity in game communities? How might games promote equity and diversity in the games industry and the games for learning community? In what ways are they failing?


  • Play has historically been considered the work of children and a reward for adults for a job well done. With the proliferation of digital tools in work and learning spaces and movements like gamification, the relationship between work and play has shifted. What is the nature of the relationship between work and play, and what productive roles can play take in work and school environments? What features of play are currently under-theorized or under-designed for in the digital games space?


  • Design is at the heart of the GLS community. Games for learning has proven to be a lasting area of research, not necessarily because of the games and technologies in themselves, but because of the myriad possibilities that games bring to the design of learning environments. How does research on learning drive game design? How can games inform emerging theories of learning? What roles might games play in encouraging learners to engage with the world as designers and problem-solvers?


Submissions will be accepted starting December 1, 2014, and are due online by Saturday, February 28, 2015, 11:59pm central standard time. Complete submission guidelines and templates can be found here. When your submission is ready, please go to to submit. And while you’re on the Precision site, don’t forget to sign up to be a reviewer!


Questions? Contact us at


Amanda Ochsner & Constance Steinkuehler, Co-Chairs